• gate-executor.js

  • ¶
    /* Copyright (c) 2014-2019 Richard Rodger, MIT License */
    'use strict'
  • ¶

    Core modules.

    var Assert = require('assert')
  • ¶

    Create root instance. Exported as module.

    • options (object): instance options as key-value pairs.

    The options are:

    • interval (integer): millisecond interval for timeout checks. Default: 111.
    • timeout (integer): common millisecond timeout. Can be overridden by work item options. Default: 2222.
    function make_GateExecutor(options) {
      options = options || {}
      options.interval = null == options.interval ? 111 : options.interval
      options.timeout = null == options.timeout ? 2222 : options.timeout
    
      Assert('object' === typeof options)
      Assert('number' === typeof options.interval)
      Assert('number' === typeof options.timeout)
      Assert(0 < options.interval)
      Assert(0 < options.timeout)
    
      return new GateExecutor(options, 0)
    }
  • ¶

    Create a new instance.

    • options (object): instance options as key-value pairs.
    • instance_counter (integer): count number of instances created; used as identifier.
    function GateExecutor(options, instance_counter) {
      var self = this
    
      Assert('object' === typeof options)
      Assert('number' === typeof instance_counter)
    
      self.id = ++instance_counter
      self.options = options
  • ¶

    Work queue.

      var q = []
  • ¶

    Work-in-progress set.

      var progress = {
  • ¶

    Lookup work by id.

        lookup: {},
  • ¶

    Work history - a list of work items in the order executed.

        history: []
      }
  • ¶

    List of work items to check for timeouts.

      var timeout_checklist = []
  • ¶

    Internal state.

      var s = {
  • ¶

    Count of work items added to this instance. Used as generated work identifier.

        work_counter: 0,
  • ¶

    When true, the instance is in a gated state, and work cannot proceed until the gated in-progress work item is completed.

        gate: false,
  • ¶

    When true, the instance processes work items as they arrive. When false, no processing happens, and the instance must be started by calling the start method.

        running: false,
  • ¶

    A function called when the work queue and work-in-progress set are empty. Set by calling the clear method. Will be called each time the instance empty.

        clear: null,
  • ¶

    A function called once only when the work queue and work-in-progress set are first emptied after each start. Set as an optional argument to the start method.

        firstclear: null,
  • ¶

    Timeout interval reference value returned by setInterval. Timeouts are not checked using setTimeout, as it is more efficient, and more than sufficient, to check timeouts periodically.

        tm_in: null
      }
  • ¶

    Process the next work item.

      function processor() {
  • ¶

    If not running, don’t process any work items.

        if (!s.running) {
          return
        }
  • ¶

    The timeout interval check is stopped and started only as needed.

        if (!self.isclear() && !s.tm_in) {
          s.tm_in = setInterval(timeout_check, options.interval)
        }
  • ¶

    Process the next work item, returning true if there was one.

        do {
          var next = false
          var work = null
  • ¶

    Remove next work item from the front of the work queue.

          if (!s.gate) {
            work = q.shift()
          }
    
          if (work) {
            Assert('object' === typeof work)
            Assert('string' === typeof work.id)
            Assert('function' === typeof work.fn)
  • ¶

    Add work item to the work-in-progress set.

            progress.lookup[work.id] = work
            progress.history.push(work)
  • ¶

    If work item is a gate, set the state of the instance as gated. This work item will need to complete before later work items in the queue can be processed.

            s.gate = work.gate
  • ¶

    Call the work item function (which does the real work), passing a callback. This callback has no arguments (including no error!). It is called only to indicate completion of the work item. Work items must handle their own errors and results.

            work.start = Date.now()
            work.callback = make_work_fn_callback(work)
    
            timeout_checklist.push(work)
            work.fn(work.callback)
    
            next = true
          }
        } while (next)
  • ¶

    Keep processing work items until none are left or a gate is reached.

      }
  • ¶

    Create the callback for the work function

      function make_work_fn_callback(work) {
        return function work_fn_callback() {
          if (work.done) {
            return
          }
  • ¶

    Remove the work item from the work-in-progress set. As work items may complete out of order, prune the history from the front until the first incomplete work item. Later complete work items will eventually be reached on another processing round.

          work.done = true
          delete progress.lookup[work.id]
    
          while (progress.history[0] && progress.history[0].done) {
            progress.history.shift()
          }
    
          while (timeout_checklist[0] && timeout_checklist[0].done) {
            timeout_checklist.shift()
          }
  • ¶

    If the work item was a gate, it is now complete, and the instance can be ungated, allowing later work items in the queue to be processed.

          if (work.gate) {
            s.gate = false
          }
  • ¶

    If work queue and work-in-progress set are empty, then call the registered clear functions.

          if (0 === q.length && 0 === progress.history.length) {
            clearInterval(s.tm_in)
            s.tm_in = null
    
            if (s.firstclear) {
              var fc = s.firstclear
              s.firstclear = null
              fc()
            }
    
            if (s.clear) {
              s.clear()
            }
          }
  • ¶

    Process each work item on next tick to avoid lockups.

          setImmediate(processor)
        }
      }
  • ¶

    To be run periodically via setInterval. For timed out work items, calls the done callback to allow work queue to proceed, and marks the work item as finished. Work items can receive notification of timeouts by providing an ontm callback property in the work definition object. Work items must handle timeout errors themselves, gate-executor cares only for the fact that a timeout happened, so it can continue processing.

      function timeout_check() {
        var now = Date.now()
        var work = null
    
        for (var i = 0; i < timeout_checklist.length; ++i) {
          work = timeout_checklist[i]
    
          if (!work.gate && !work.done && work.tm < now - work.start) {
            if (work.ontm) {
              work.ontm(work.tm, work.start, now)
            }
    
            work.callback()
          }
        }
      }
  • ¶

    Start processing work items. Must be called to start processing. Can be called at anytime, interspersed with calls to other methods, including add. Takes a function as argument, which is called only once on the next time the queues are clear.

      self.start = function(firstclear) {
        Assert(null == firstclear || 'function' === typeof firstclear)
  • ¶

    Allow API chaining by not starting in current execution path.

        setImmediate(function() {
          s.running = true
    
          if (firstclear) {
            s.firstclear = firstclear
          }
    
          processor()
        })
    
        return self
      }
  • ¶

    Pause the processing of work items. Newly added items, and items not yet started, will not proceed, but items already in progress will complete, and the clear function will be called once all in progress items finish.

      self.pause = function() {
        s.running = false
      }
  • ¶

    Submit a function that will be called each time there are no more work items to process. Multiple calls to this method will replace the previously registered clear function.

      self.clear = function(done) {
        Assert('function' === typeof done)
        s.clear = done
        return self
      }
  • ¶

    Returns true when there are no more work items to process.

      self.isclear = function() {
        return 0 === q.length && 0 === progress.history.length
      }
  • ¶

    Add a work item. This is an object with fields:

    • fn (function): the function that performs the work. Takes a single argument, the callback function to call when the work is complete. THis callback does not accept errors or results. It’s only purpose is to indicate that the work is complete (whether failed or not). The work function itself must handle callbacks to the application. Required.
    • id (string): identifier for the work item. Optional.
    • tm (integer): millisecond timeout specific to this work item, overrides general timeout. Optional.
    • ontm (function): callback to indicate work item timeout. Optional.
    • dn (string): description of the work item, used in the state description. Optional.
      self.add = function(work) {
        Assert('object' === typeof work)
        Assert('function' === typeof work.fn)
        Assert(null == work.id || 'string' === typeof work.id)
        Assert(null == work.tm || 'number' === typeof work.tm)
        Assert(null == work.dn || 'string' === typeof work.dn)
    
        s.work_counter += 1
        work.id = work.id || '' + s.work_counter
        work.ge = self.id
        work.tm = null == work.tm ? options.timeout : work.tm
    
        work.dn = work.dn || work.fn.name || '' + Date.now()
  • ¶

    Used by calling code to store additional context.

        work.ctxt = {}
    
        q.push(work)
    
        if (s.running) {
  • ¶

    Work items are not processed in the current execution path! This prevents lockup, and avoids false positives in unit tests. Work items are assumed to be inherently asynchronous.

          setImmediate(processor)
        }
    
        return self
      }
  • ¶

    Create a new gate. Returns a new GateExecutor instance. All work items added to the new instance must complete before the gate is cleared, and work items in the queue can be processed. A gate is cleared when the new instance is first cleared. Work items subsequently added to the new instance are not considered part of the gate. Gates can extend to any depth and form a tree structure that requires breadth-first traversal in terms of the work item queue. Gates do not have timeouts, and can only be cleared when all added work items complete.

      self.gate = function() {
        var ge = new GateExecutor(options, instance_counter)
    
        var fn = function gate(done) {
  • ¶

    This is the work function of the gate, which starts the new instance, and considers the gate work item complete when the work queue clears for the first time.

          ge.start(done)
        }
    
        self.add({ gate: ge, fn: fn })
    
        return ge
      }
  • ¶

    Return a data structure describing the current state of the work queues, and organised as a tree structure indicating the gating relationships.

      self.state = function() {
        var out = []
  • ¶

    First list any in-progress work items.

        for (var hI = 0; hI < progress.history.length; ++hI) {
          var pe = progress.history[hI]
          if (!pe.done) {
            out.push({ s: 'a', ge: pe.ge, dn: pe.dn, id: pe.id })
          }
        }
  • ¶

    Then list any waiting work items.

        for (var qI = 0; qI < q.length; ++qI) {
          var qe = q[qI]
          if (qe.gate) {
  • ¶

    Go down a level when there’s a gate.

            out.push(qe.gate.state())
          } else {
            out.push({ s: 'w', ge: qe.ge, dn: qe.dn, id: qe.id })
          }
        }
    
        out.internal = {
          qlen: q.length,
          hlen: progress.history.length,
          klen: Object.keys(progress.lookup).length,
          tlen: timeout_check.length
        }
    
        return out
      }
    }
  • ¶

    The module function

    module.exports = make_GateExecutor